TDK | Volumetric Particle - This looked like it would've been truly exceptional if
you had finished it to your desired level. The transitions
were really quite interesting. I was most impressed with the
snow, though it only snowed in one area in front of the camera
that I could never seem to reach. The program though, crawled
along at between 10 and 15 fps. Great job over all! | - view - |
OBese87 | Foggy Mountain Top - Very nice fog effect. Very
simple and straight forward code. I would've liked to see
some interesting lighting effects to change the mood and
perhaps the time. Also, a rising or falling fog would've
been nice. | - view - |
Insert Name Here | A theatrical update to Obese87's winning entry. | - view - |
Insert Name Here | This came out pretty interesting. The swirling flakes were kinda neat and I could see this kind of generator used for falling confetti. | - view - |
Zombie 20 | You put together what looked like you wanted to have
random lines appear on the screen as rain. You took a
quick stab then never tried to fix it... | - view - |
Tone3e | I like the carving up of the terrain with the tornado.
Would've liked to see you expand on the idea a bit more.
Maybe alter the look of the Tornado to be less cuby. | - view - |
Link102 | Good rain effect. The particle generator was a little
heavy on the processor. I wouldn've liked to see if your
update with the particles only spawning if they were in front
of the camera would've helped. A single added sync would've
gotten rid of the line in the splash texture:
gosub make_texture
sync | - view - |