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Newsletter Tutorials
Collection of links and downloads to the various tutorials written in the TGC newsletters.
Third party commands with PureBasic - part 1
Third party commands with PureBasic - part 2
Third party commands with PureBasic - part 3 (full download) (22)
Coding Guru: Basic Multiplayer Object Movement by Shawn Bower
Code Guru: Boned Foliage Tutorial by Andrew Vanbeck (21)
The Ins and Outs of Functions (27)
Banish Black Edges from Images
Asset Management (28)
Scalable Assets and Asset Templates
Simple Landscapes by Michael Shah
FPS Framework by Michael Shah
FPS AI & Menu by Michael Shah
Self-Contained Code
Application Timing and Control
Memblock Magic
A complete Breakout Game (32)
Sprite Collision by Banshee Studios (33)
Design and Deliver by Steve Vink
Getting Physical (ODE) by Steve Vink
2D Side Scrolling Game Engine - part 1 (34)
2D Side Scrolling Game Engine - part 2 (35)
Encryption
Unity - Basics of Lua Scripting
Building FPSC Level by Steve Vink
Lip syncing by Steve Vink (38)
Scrolltexts and Bitmap Fonts by Grant Clark
Tile Scrolling by Mike Shah (38)
HUD by Steve Vink - part 1
HUD by Steve Vink - part 2
Vertex Manipulation by Steve Vink
Competition Time Project Management by Steve Vink
Making AI More Intelligent by Steve Vink
Lighting Scenes by Steve Vink
Space Invaders by Steve Vink - part 1
Space Invaders by Steve Vink - part 2
Space Invaders by Steve Vink - part 3
EzRotate - Understanding Rotation by Steve Vink (47)
Extends XML by Steve Vink
DBPro Fundamentals - part 1
DBPro Fundamentals - part 2
Tech Tips - 3D Arcade Game Environments by Grant Clark - part 1
Tech Tips - 3D Arcade Game Environments by Grant Clark - part 2
Tech Tips - 3D Arcade Game Environments by Grant Clark - part 3
Tech Tips - Scene Style Effects by Grant Clark
Tech Tips - BendyBones by Grant Clark
Tech Tips - Cameras, Textures & Bendy Stuff by Grant Clark
Tech Tips - Explosive Eye Candy by Grant Clark
Tech Tips - Strange Brew Forces by Grant Clark
Tech Tips - 48 Hour Game by Grant Clark
Miscellaneous
Miscellaneous helpful resources
"The Basics of DBPro" by Joseph Thomson (16)
free
Hands on DBPro PDFs
Underware Design DBP Code Respository
Detecting Multiple Key Presses (48)
2D Physics with Newton
Lee's Tip of the Month
Our Creator gives us helpful tidbits of info every month
Your Game is like an Onion
Getting the Best from Physics
Be in it to Win it!
Blooming Lovely
X10, the Future
Pacer Counters
Fun With Dark Shader
Profiling for Profit
Different BASIC languages
OmegaBasic - Building a Platform Game - part 1
OmegaBasic - Building a Platform Game - part 2
PlayBasic - Building A Better Mouse Trap
PlayBasic - Types Inheriting The Earth
PC Extreme
Articles from PC Extreme Magazine
Graphics Card Workshop - SLI Explained
Graphics Card Workshop - Feature Creep
Graphics Card Workshop - Graphics Card Branding
Graphics Card Workshop - Shader Models
Play DOS Games on a Modern PC
3D Guru
Need 3D modeling assistance?
Modeling a Game Character by Mark Blosser - part 1
Modeling a Game Character by Mark Blosser - part 2
Normal Mapping a Character by Mark Blosser
Newsletter Archive
All of
The Game Creators
newsletters have been converted to PDF format.
TGC Newsletter 1
TGC Newsletter 2
TGC Newsletter 3
TGC Newsletter 4
TGC Newsletter 5
TGC Newsletter 6
TGC Newsletter 7
TGC Newsletter 8
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TGC Newsletter 10
TGC Newsletter 11
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TGC Newsletter 33
TGC Newsletter 34
TGC Newsletter 35
TGC Newsletter 36
TGC Newsletter 37
TGC Newsletter 38
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TGC Newsletter 40
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TGC Newsletter 46
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TGC Newsletter 69
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TGC Newsletter 71
TGC Newsletter 72
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TGC Newsletter 76
TGC Newsletter 77
TGC Newsletter 78
TGC Newsletter 79
TGC Newsletter 80
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TGC Newsletter 88
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TGC Newsletter 90
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TGC Newsletter 93
TGC Newsletter 94
TGC Newsletter 95
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TGC Newsletter 97
TGC Newsletter 98
TGC Newsletter 99
TGC Newsletter 100
TGC Newsletter 101