Rem DBC Programming Challenges Rem a.i. Challenge Rem By:Ton3e Gosub Setup Do gosub movement Sync Loop End Setup: Sync On CLS 0 `make 3 big cubes and texture them Ink RGB(0,0,255),0: Box 2,2,254,254 Ink RGB(125,125,125),0 box 0,0,20,254 box 20,0,254,20 box 234,20,254,254 box 20,234,234,254 ink 0,0 line 0,0,20,20 line 0,254,20,234 line 234,20,254,0 line 234,234,254,254 circle 10,127,7 circle 10,63,7 circle 10,190,7 circle 63,10,7 circle 127,10,7 circle 190,10,7 circle 63,244,7 circle 127,244,7 circle 190,244,7 circle 244,63,7 circle 244,127,7 circle 244,190,7 Get Image 1,0,0,256,256 make object sphere 1,3 texture object 1,1 `make one small cube and texture it Ink 0,0: Box 2,2,254,254 Ink RGB(255,255,255),0 box 0,0,20,254 box 20,0,254,20 box 234,20,254,254 box 20,234,234,254 ink 0,0 line 0,0,20,20 line 0,254,20,234 line 234,20,254,0 line 234,234,254,254 circle 10,127,7 circle 10,63,7 circle 10,190,7 circle 63,10,7 circle 127,10,7 circle 190,10,7 circle 63,244,7 circle 127,244,7 circle 190,244,7 circle 244,63,7 circle 244,127,7 circle 244,190,7 Get Image 2,0,0,256,256 make object SPHERE 4,3 texture object 4,2 `make platform ink rgb(255,255,255),0 box 0,0,32,32 ink 0,0 line 16,0,16,32 line 0,16,32,16 line 8,0,8,32 line 0,8,32,8 line 0,24,32,24 line 24,0,24,32 get image 3,0,0,32,32 make object box 5,25,1,25 texture object 5,3 Return movement: `player movement with arrow keys KEY=0 if upkey()=1 and key=0 zpos#=zpos#+.5 XRotate Object 4,WrapValue(Object Angle X(4)+45) key=1 endif if downkey()=1 and key=0 zpos#=zpos#-.5 XRotate Object 4,WrapValue(Object Angle X(4)-45) key=1 endif If rightkey()=1 and key=0 xpos#=xpos#+.5 zRotate Object 4,WrapValue(Object Angle Z(4)+45) key=1 endif if leftkey()=1 and key=0 xpos#=xpos#-.5 zRotate Object 4,WrapValue(Object Angle Z(4)-45) key=1 `make a 25x25 boundary if xpos#>12.5 then xpos#=12.5 if xpos#<-12.5 then xpos#=-12.5 if zpos#<-12.5 then zpos#=-12.5 if zpos#>12.5 then zpos#=12.5 `position object position object 4,xpos#,0,zpos# position object 5,0,-1,0 `camera position camera 0,20,-20 point camera 0,0,0 return