rem *********************** rem A Mouse's Best Friend rem *********************** Sync On Sync rate 65 DO mx=mousex():my=mousey() `calculate if abs(mx-x#)>10 or abs(my-y#)>10 a# = curveangle( atanfull(mx-x#,my-y#) ,a#, abs((mx-x#)+(my-y#))/10) if s<6 then s=s+1 x# = x# + sin(a#)*s y# = y# + cos(a#)*s else s=0 endif if abs(mx-d#)>5 or abs(my-e#)>5 f# = curveangle( atanfull(mx-d#,my-e#) ,f#, abs((mx-d#)+(my-e#))/5) if g<6 then g=g+1 d# = d# + sin(f#)*g e# = e# + cos(f#)*g else g=0 endif if abs(mx-h#)>7.5 or abs(my-i#)>7.5 j# = curveangle( atanfull(mx-h#,my-i#) ,j#, abs((mx-h#)+(my-i#))/7.5) if k<6 then k=k+1 h# = h# + sin(j#)*k i# = i# + cos(j#)*k else k=0 endif Rem Start bullet creation bulletposX= x# bulletposY= y# rem I had orginally had it like this (mx-x#) but thought that doesn't make sense, and it wouldn't rem let me use circle x#,y# for coords so I started to use this. if mx and my <> 0 and bulletinit=0 then bulletinit=1 if bulletinit=1 then gosub movebullet rem what I have here is whether or not the mouse is moving a flag rem will be turned on to create the bullet which will go to the subroutine and make our bullet and set it loose. But this is my problem rem I have been looking over tdk's tut on shooting, must've read it twenty,thirty times, I 'know I'm close. rem I don't want the answer in code if it all possible, I really do want to figure it out, but could anyone maybe rem answer in psuedo-code or through another form of writing? `draw circle x#,y#,10 circle d#,e#,10 circle h#,i#,10 line x#,y#,x#+sin(a#)*15,y#+cos(a#)*15 line d#,e#,d#+sin(f#)*15,e#+cos(f#)*15 line h#,i#,h#+sin(j#)*15,i#+cos(j#)*15 sync:cls LOOP movebullet: Dec bulletposX,10 Dec bulletposY,10 Text bulletposX,bulletposY,">" Sleep 1 Text bulletposX,bulletposY," " Rem Check to see if we hit anything here and if we did Rem handle it. Reset flag if bullet is done with If bulletposX<=0 Then bullletinit=0 Return