REM ********** REM Version 2 REM ********** dim maindir$(1) maindir$(1)=get dir$() dim menu$(6,10) dim ext$(2) dim music$(1) REM LABEL,X,Y,Width,Height `200 dim fbutton$(100,4) `300 dim wbutton$(100,4) REM LABEL,X,Y,WIDTH,HEIGHT,menuname `400 dim mbutton$(100,5,10) REM X,Y,Width,Height,button data-x,y,name `500 dim rbutton$(100,5,3) REM X,Y,Status `600 dim chkbx(100,3) REM X,Y,WIDTH,HEIGHT,TEXT SIZE,TEXT NAME,message-lines `700 dim tbox$(100,7,200) REM X,Y,Width,Height,Message dim ibox$(100,5) REM X,Y,Min,Max,Width,Link dim slider$(100,5) menu$(0,0)="3" REM FILE menu$(1,0)="5" menu$(1,1)="New" menu$(1,2)="Load" menu$(1,3)="Save" menu$(1,4)="Compile" menu$(1,5)="Close" REM EDIT menu$(2,0)="2" menu$(2,1)="Undo" menu$(2,2)="Redo" REM ADD menu$(3,0)="10" menu$(3,1)="Function Button" menu$(3,2)="Window Button" menu$(3,3)="Menu Button" menu$(3,4)="Radio Buttons" menu$(3,5)="Check Box" menu$(3,6)="Text Box" menu$(3,7)="Input Box" menu$(3,8)="Background image" menu$(3,9)="Slider" menu$(3,10)="Background Music" ink rgb(127,127,127),0 create bitmap 1,640,480 set current bitmap 0 `dropmenu(50,50,1) `wait key box 0,0,639,25 ink rgb(255,255,255),0 box 500,3,630,22 button(0,0,1,"File",1,75,25) button(sprite width(1)+1,0,1,"Edit",2,75,25) button(sprite x(2)+sprite width(2)+1,0,1,"Add",3,75,25) get image 65533,0,0,1,1 `cls do mbutton$(0,0)=str$(mbuttons) : fbutton$(0,0)=str$(fbuttons) : tbox$(0,0)=str$(ctbox) if image exist(4) then paste image 4,0,26 sprite 65533,mousex(),mousey(),65533 col=sprite collision(65533,0) if col>0 and col<4 and mouseclick()=1 current=dropmenu(sprite x(col),sprite y(col)+sprite height(col),col) select col case 1 : gosub filemenu : endcase case 2 : gosub editmenu : endcase case 3 : gosub addmenu : endcase endselect endif if col>4 and mouseclick()=1 offsetx=mousex()-sprite x(col) offsety=mousey()-sprite y(col) repeat sprite col,mousex()-offsetx,mousey()-offsety,col until mouseclick()=0 if col>200 and col<300 fbutton$(col-200,1)=str$(sprite x(col)) fbutton$(col-200,2)=str$(sprite y(col)) endif if col>300 and col<400 wbutton$(col-300,1)=str$(mousex()-offsetx) wbutton$(col-300,2)=str$(mousey()-offsety) endif if col>400 and col<500 mbutton$(col-400,1)=str$(mousex()-offsetx) mbutton$(col-400,2)=str$(mousey()-offsety) endif if col>500 and col<600 rbutton$(col-500,1)=str$(mousex()-offsetx) rbutton$(col-500,2)=str$(mousey()-offsety) endif if col>600 and col<700 chkbx(col-600,1)=mousex()-offsetx chkbx(col-600,2)=mousey()-offsety endif if col>700 and col<800 tbox$(col-700,1)=str$(mousex()-offsetx) tbox$(col-700,2)=str$(mousey()-offsety) endif if col>800 and col<900 ibox$(col-800,1)=str$(mousex()-offsetx) ibox$(col-800,2)=str$(mousey()-offsety) endif endif if col>4 and mouseclick()=2 delete sprite col delete image col delete(col) endif `x=0 `text 200,200,str$(sprite x(65533))+":"+str$(sprite y(65533)) loop end filemenu: select current REM NEW case 0: print h : endcase REM LOAD case 1: print h : endcase REM Save case 2: save() : endcase REM Compile case 3: print h : endcase REM Close case 4: print h : endcase endselect return editmenu: select current REM Undo case 0: print h : endcase REM Redo case 1: print h : endcase endselect return addmenu: select current REM FUNCTION BUTTON case 0: inc fbuttons : makefbutton(fbuttons) : endcase REM Window Button case 1: print h : endcase REM Menu Button case 2: inc mbuttons : makembutton(mbuttons) : endcase REM Radio Button case 3: print h : endcase REM Check Box case 4: print h : endcase REM Text box case 5: inc ctbox : maketextbox(ctbox) : endcase REM Input Box case 6: print h : endcase REM Background image case 7: ext$(1)="bmp" : ext$(2)="png" : bg$=openbg(200,200) : load image bg$,4 : tileimg(4) : paste image 4,0,26 : bg$="" : endcase REM Slider case 8: print h : endcase REM Background Music case 9 ext$(1)="mid" ext$(2)="mp3" bg$=openbg(200,200) if right$(bg$,3)="mid" load music bg$,1 music$(1)=get dir$()+"\"+bg$ if sound exist(1) delete sound 1 endif endif if right$(bg$,3)="mp3" load sound bg$,1 music$(1)=get dir$()+"\"+bg$ if music exist(1) then delete music 1 endif endcase sync off endselect return FUNCTION Button(x,y,flag,string$,sprite,width,height) set current bitmap 1 cls INK RGB(127,127,127),0 BOX x,y,x+width,y+height INK RGB(255,255,255),0 IF flag=1 LINE x,y,x+width,y LINE x,y,x,y+height INK RGB(32,32,32),0 LINE x,y+height,x+width,y+height LINE x+width,y,x+width,y+height INK RGB(57,57,57),0 LINE x+1,y+height-1,x+width-1,y+height-1 LINE x+width-1,y+1,x+width-1,y+height-1 ELSE INK RGB(32,32,32),0 LINE x,y,x+width,y LINE x,y,x,y+height-1 INK RGB(255,255,255),0 LINE x,y+height,x+width,y+height LINE x+width,y,x+width,y+height INK RGB(57,57,57),0 LINE x+1,y+1,x+width-1,y+1 LINE x+1,y+1,x+1,y+height-1 ENDIF x2=x+(width)/2 y2=y+(height/2)-(text height("|")/2) INK RGB(57,57,57),0 CENTER TEXT x2,y2+2,string$ INK RGB(255,255,255),0 CENTER TEXT x2-1,y2+1,string$ GET IMAGE sprite,x,y,x+width,y+height set current bitmap 0 SPRITE sprite,x,y,sprite ENDFUNCTION function dropmenu(x,y,menu) set current bitmap 1 selections=val(menu$(menu,0)) height=selections*(text height("|")+2) for i=1 to val(menu$(menu,0)) if text width(menu$(menu,i))>width width=text width(menu$(menu,i))+3 endif next i height2=text height("|") if bitmap exist(2)=1 then delete bitmap 2 create bitmap 2,width+10,height+10 ink 0,rgb(0,0,127) cls box 1,1,width-2,height2-2 get image 65535,0,0,width,height2 set current bitmap 1 REM make the background ink rgb(50,50,50),0 box x,y,x+width,y+height ink rgb(255,255,255),0 box x,y,x+width-1,y+height-1 ink rgb(127,127,127),0 box x+1,y+1,x+width-1,y+height-1 ink rgb(27,27,27),0 for i=1 to selections text x+3,y+(i-1)*(text height("|")+2),menu$(menu,i) line x+3,y+i*(text height("|")+2),x+width-3,y+i*(text height("|")+2) next i get image 65534,x,y,x+width,y+height set current bitmap 0 sprite 65534,x,y,65534 repeat if (mousex()>x and mousey()>y) and (mousex()<x+width and mousey()<y+height) current=((mousey()-y)/(height2+2)) if current<>(-1) then sprite 65535,x+1,y+1+(current*(height2+2)),65535 else current=-1 endif until mouseclick()=1 if sprite exist(65535) then delete sprite 65535 ` delete sprite 65535 if sprite exist(65534)=1 then delete sprite 65534 set current bitmap 0 endfunction current function makefbutton(button) repeat until mouseclick()=0 repeat until mouseclick()=1 stx=mousex() : sty=mousey() while mouseclick()=1 box stx,sty,mousex(),mousey() endwhile endx=mousex() : endy=mousey() if endx<stx tx=stx stx=endx endx=tx endif if endy<sty ty=stx sty=endy endy=ty endif w=(endx-stx) h=(endy-sty) if w>0 and h>0 rename: ink 0,rgb(127,127,127) box 0,26,639,479 text 500-text width("Enter Button Label")-5,5,"Enter Button Label:" set cursor 503,5 ink 0,rgb(255,255,255) input string$ for i=1 to button if fbutton$(i,0)=string$ ink rgb(127,127,127),rgb(127,127,127) text 500-text width("Enter Button Label")-5,5,"Enter Button Label:" ink 0,0 text 500-text width("Name already exists")-5,5,"Name already exists" wait 100 ink rgb(127,127,127),rgb(127,127,127) text 500-text width("Name already exists")-5,5,"Name already exists" set cursor 503,5 ink rgb(255,255,255),rgb(255,255,255) print string$ goto rename endif next i fbutton$(button,0)=string$ fbutton$(button,1)=str$(stx) fbutton$(button,2)=str$(sty) fbutton$(button,3)=str$(w) fbutton$(button,4)=str$(h) button(stx,sty,1,string$,button+200,w,h) ink rgb(127,127,127),rgb(127,127,127) text 500-text width("Enter Button Label")-5,5,"Enter Button Label:" set cursor 503,5 ink rgb(255,255,255),rgb(255,255,255) print string$ endif endfunction function window(x,y,w,h) if bitmap exist(1) then delete bitmap 1 create bitmap 1,640,480 set current bitmap 1 ink rgb(57,57,57),0 cls box x,y,x+w,y+h ink rgb(255,255,255),0 box x,y,x+w-1,y+h-1 ink rgb(127,127,127),0 box x+1,y+1,x+w-1,y+h-1 get image 65532,x,y,x+w,y+h set current bitmap 0 sprite 65532,x,y,65532 endfunction Function Directory_Exist(name$) FIND FIRST filename$=Get File Name$() IF filename$<>name$ REPEAT FIND NEXT filename$=Get File Name$() UNTIL filename$=name$ or Get File Type()=-1 ENDIF IF Get File Type()=1 value=1 ELSE value=0 ENDIF ENDFUNCTION value REM The function for an open file window. This contains everything including the loop Function Openbg(x,y) exitflag=0 SET TEXT FONT "Arial",0 REM The initial box INK RGB(127,127,127),0 BOX x,y,x+14*16,y+13*14 INK RGB(0,0,127),0 REM The top bar BOX x,y,x+14*16,y+14 REM Places and offsets the word "OPEN" at the top, to give a windows feel SET TEXT SIZE 14 INK RGB(56,56,56),0 TEXT x+5,y,"Open" INK RGB(255,255,255),0 TEXT x+4,y-1,"Open" SET TEXT SIZE 12 INK RGB(56,56,56),0 BOX x+2,y+16,x+14*16-2,y+26 REM Shades the corners so that it looks windows-ish INK 0,0 LINE x,y+28,x+14*16,y+28 INK RGB(57,57,57),0 BOX x+14,y+42,x+14*15,y+14*9 INK RGB(255,255,255),0 LINE x,y,x+14*16,y LINE x,y,x,y+13*14 INK RGB(32,32,32),0 LINE x,y+14*13,x+14*16,y+14*13 LINE x+14*16,y,x+14*16,y+14*13 INK RGB(57,57,57),0 LINE x+1,(y+(14*13))-1,(x+(14*16))-1,(y+(14*13))-1 LINE (x+(14*16))-1,y+1,(x+(14*16))-1,(y+(14*13))-1 REM Grabs the screen GET IMAGE 65531,0,0,640,480 REM Creates the mouse sprite BOX 0,0,1,1 GET IMAGE 65530,0,0,1,1 SPRITE 65530,MouseX(),MouseY(),65530 SET SPRITE 65530,1,0 REM Creates the Buttons Button(x+14,y+14*10,1,"Open",65529,75,25) Button(x+135,y+14*10,1,"Cancel",65528,75,25) SYNC ON : SYNC RATE 0 REM Places the screen sprite offscreen, for pasting later SPRITE 65531,800,0,65531 REM Generates the file list CreateFiles(offset,selected) REM Places the file list offscreen, for pasting SPRITE 65527,800,0,65527 REM Creates the text showing the directory location$=GET DIR$() limit=50 size=LEN(location$) difference=size-limit REM Checks to see if it would make it shorter to abbreviate it if difference>3 location$=LEFT$(location$,(limit/2)-3)+"..."+RIGHT$(lOCATION$,(limit/2)-5) endif TEXT x+4,y+16,location$ REM Main Loop REPEAT SET CURRENT BITMAP 0 IF MouseClick()=0 oldselect=selected ENDIF IF MouseX()>x+14 and MouseY()<x+14*16 and MouseY()>y+28 and MouseY()<y+9*14 IF MouseClick()=1 selected=((MouseY()-(y+28))/14) IF selected=oldselect and oldselect>0 changeflag=1 ENDIF ENDIF ENDIF IF MouseClick()=0 and changeflag=1 selectedname$=CreateFiles(offset,selected) if Directory_Exist(selectedname$)=1 CD selectedname$ selected=0 offset=0 changeflag=0 ENDIF ENDIF CreateFiles(offset,selected) PASTE SPRITE 65531,0,0 SPRITE 65530,MouseX(),MouseY(),65530 IF UpKey()=1 scroll=-1 ENDIF IF DownKey()=1 scroll=1 ENDIF IF UpKey()=0 and DownKey()=0 inc offset,scroll scroll=0 ENDIF IF offset<0 THEN offset=0 IF Sprite Collision(65530,65529) and MouseClick()=1 Button(x+14,y+14*10,0,"Open",65529,75,25) button=1 ELSE Button(x+14,y+14*10,1,"Open",65529,75,25) ENDIF IF Sprite Collision(65530,65528) and MouseClick()=1 Button(x+135,y+14*10,0,"Cancel",65528,75,25) button=2 ELSE Button(x+135,y+14*10,1,"Cancel",65528,75,25) ENDIF PASTE SPRITE 65527,x+14,y+42 IF MouseClick()=0 and button<>0 IF button=1 selectname$=CreateFiles(offset,selected) IF Directory_Exist(selectname$)=1 CD selectname$ selected=0 ELSE exitflag=1 ENDIF ENDIF IF button=2 exitflag=1 ENDIF button=0 ENDIF location$=Get Dir$() limit=50 size=LEN(location$) difference=size-limit IF difference>3 location$=LEFT$(Location$,(limit/2)-3)+"..."+RIGHT$(LOCATION$,(limit/2)-5) ENDIF TEXT x+4,y+16,location$ SYNC UNTIL exitflag=1 for i=65527 to 65531 if image exist(i) then delete image i if sprite exist(i) then delete sprite i next i ink 0,0 box 0,26,639,479 ENDFUNCTION selectname$ FUNCTION CreateFiles(offset,selected) IF Bitmap Exist(15)=1 THEN DELETE BITMAP 15 CREATE BITMAP 15,640,480 INK RGB(255,0,0),RGB(0,255,255) CLS INK RGB(255,0,0),RGB(0,255,255) BOX 0,(offset+selected-1)*14,639,(offset+selected)*14 INK 0,RGB(0,255,255) PERFORM CHECKLIST FOR FILES FIND FIRST filecount=0 FOR i=1 to Checklist Quantity() FIND NEXT IF Get File Name$()=".." or Right$(Get File Name$(),3)=ext$(1) or Right$(Get File Name$(),3)=ext$(2) or Get File Type()=1 INC filecount name$=Get File Name$() IF Len(name$)>10 name$=Left$(name$,6)+".."+Right$(name$,3) ENDIF string$=name$ TEXT 0,((filecount-1)*14)+1,string$ TEXT 196-Text Width(Get File Date$()),((filecount-1)*14)+1,Get File Date$() INK 0,0 LINE 0,((filecount)*14),640,((filecount)*14) LINE 0,((filecount-1)*14),640,((filecount-1)*14) IF filecount=selected+offset then filename$=Get File Name$() ENDIF NEXT i GET IMAGE 65527,0,offset*14,196,(6*14)+(offset*14) SET CURRENT BITMAP 0 INK RGB(255,255,255),0 ENDFUNCTION filename$ function tileimg(img) if bitmap exist(31) then delete bitmap 31 create bitmap 31,640,480 sprite img,800,800,img iw=sprite width(img) ih=sprite height(img) tw=640/sprite width(img) th=480/sprite height(img) delete sprite img sync on for x=0 to tw for y=0 to th paste image img,iw*x,ih*y next y next x sync sync off get image img,0,0,640,480 set current bitmap 0 delete bitmap 31 endfunction function maketextbox(boxnum) deftext=text size() dim line$(100) sync on repeat until mouseclick()=0 repeat sync until mouseclick()=1 sx=mousex() : sy=mousey() cline=1 ` set text font "Times New Roman",0 tsize=13 repeat until mouseclick()=0 clear entry buffer just=1 while mouseclick()=0 l$=entry$() if controlkey()=1 or returnkey()=1 then l$="RETURN" if l$<>old$ and asc(l$)<>8 select l$ case "+" : inc tsize,2 : endcase case "-" : dec tsize,2 : endcase case "RETURN" : inc cline : endcase case default : line$(cline)=line$(cline)+l$ : endcase endselect endif select scancode() case 59 : just=1 : endcase case 60 : just=2 : endcase case 61 : just=3 : endcase endselect if asc(l$)=8 if text width(line$(cline))>0 line$(cline)=left$(line$(cline),len(line$(cline))-1) else if cline>1 dec cline endif endif endif if flashcount=5 if flash$="" then flash$="|" else flash$="" flashcount=0 else inc flashcount endif old$=l$ clear entry buffer set text size tsize for i=1 to cline-1 if just=1 then text sx,sy+(i-1)*tsize,line$(i) if just=2 then text sx-(text width(line$(i))/2),sy+(i-1)*tsize,line$(i) if just=3 then text sx-text width(line$(i)),sy+(i-1)*tsize,line$(i) next i if just=1 then text sx,sy+(cline-1)*tsize,line$(cline)+flash$ if just=2 then text sx-(text width(line$(i))/2),sy+(cline-1)*tsize,line$(cline)+flash$ if just=3 then text sx-(text width(line$(i))),sy+(cline-1)*tsize,line$(cline)+flash$ sync ink 0,0 box 0,26,639,479 ink rgb(255,255,255),0 endwhile width=0 for i=1 to cline if text width(line$(i))>width then width=text width(line$(i)) next i cls for i=1 to cline if just=1 then text sx,sy+(i-1)*tsize,line$(i) if just=2 then text sx-(text width(line$(i))/2),sy+(i-1)*tsize,line$(i) if just=3 then text sx-text width(line$(i)),sy+(i-1)*tsize,line$(i) next i sync : wait key if just=1 then get image 700+boxnum,sx,sy,sx+width,sy+(cline+1)*tsize : sprite 700+boxnum,sx,sy,700+boxnum if just=2 then get image 700+boxnum,(sx-(width/2))*((sx-(width/2))>0),sy,sx+(width/2),sy+(cline+1)*tsize : sprite 700+boxnum,sx-(width/2),sy,700+boxnum if just=3 then get image 700+boxnum,(sx-width)*((sx-(width))>0),sy,sx,sy+(cline+1)*tsize : sprite 700+boxnum,sx-width,sy,700+boxnum sync off undim line$(100) set text size deftext sync off ink 0,0 box 0,26,639,479 ink rgb(255,255,255),0 endfunction function save() cd maindir$(1) if directory_exist("$temp")=1 i=1 repeat string$="$temp"+str$(i) inc i until directory_exist(string$)=0 rename file "$temp",string$ delete directory string$ endif sync on make directory "$temp" if file exist("\$temp\BN2 Menu Maker.DBA")=1 then delete file "\$temp\BN2 Menu Maker.DBA" copy file "BN2 Menu Maker.DBA","$temp\BN2MenuMaker.DBA" cd get dir$()+"\$temp" save array "fbutton",fbutton$(100) save array "wbutton",wbutton$(100) save array "mbutton",mbutton$(100) save array "rbutton",rbutton$(100) save array "chkbx",chkbx(100) save array "tbox",tbox$(100) save array "ibox",ibox$(100) save array "slider",slider$(100) if file exist("compiled menu.dba")=1 then delete file "compiled menu.dba" open to write 1,"compiled menu.dba" write string 1,"#include "+chr$(34)+"BN2MenuMaker.DBA"+chr$(34) if music exist(1) copy file music$(1),"bgmusic.mid" write string 1,"Load music "+chr$(34)+"bgmusic.mid"+chr$(34)+",1" write string 1,"Play music 1" write string 1,"Loop Music 1" endif if sound exist(1) copy file music$(1),"bgmusic.mp3" write string 1,"Load sound "+chr$(34)+"bgmusic.mp3"+chr$(34)+",1" write string 1,"play sound 1" write string 1,"loop sound 1" endif for i=1 to 65535 if file exist(str$(i)+".bmp") then delete file str$(i)+".bmp" if image exist(i) save image str$(i)+".bmp",i write string 1,"Load image "+chr$(34)+str$(i)+".bmp"+chr$(34)+","+str$(i) endif next i write string 1,"sync on : sync rate 0" REM These are not used, but required for the #include command to work! write string 1,"dim maindir$(1)" write string 1,"maindir$(1)=get dir$()" write string 1,"dim menu$(6,10)" write string 1,"dim ext$(2)" write string 1,"dim music$(1)" write string 1,"Dim fbutton$(100,4)" write string 1,"Load array "+chr$(34)+"fbutton"+chr$(34)+",fbutton$(100)" write string 1,"Dim wbutton$(100,4)" write string 1,"Load array "+chr$(34)+"wbutton"+chr$(34)+",wbutton$(100)" write string 1,"Dim mbutton$(100,5,10)" write string 1,"Load array "+chr$(34)+"mbutton"+chr$(34)+",mbutton$(100)" write string 1,"Dim rbutton$(100,4,3)" write string 1,"Load array "+chr$(34)+"rbutton"+chr$(34)+",rbutton$(100)" write string 1,"Dim chkbx(100,3)" write string 1,"Load array "+chr$(34)+"chkbx"+chr$(34)+",chkbx(100)" write string 1,"Dim tbox$(100,7,200)" write string 1,"Load array "+chr$(34)+"tbox"+chr$(34)+",tbox$(100)" write string 1,"Dim ibox$(100,5)" write string 1,"Load array "+chr$(34)+"ibox"+chr$(34)+",ibox$(100)" write string 1,"Dim slider$(100,5)" write string 1,"Load array "+chr$(34)+"slider"+chr$(34)+",slider$(100)" write string 1,"ink rgb(127,127,127),0" write string 1,"box 0,0,1,1" write string 1,"get image 65533,0,0,1,1" for i=1 to val(fbutton$(0,0)) write string 1,"sprite "+str$(i+200)+","+fbutton$(i,1)+","+str$(val(fbutton$(i,2))-26)+","+str$(i+200) next i for i=1 to val(mbutton$(0,0)) write string 1,"sprite "+str$(i+400)+","+mbutton$(i,1)+","+str$(val(mbutton$(i,2))-26)+","+str$(i+400) next i for i=1 to val(rbutton$(0,0)) write string 1,"sprite "+str$(i+500)+","+rbutton$(i,1)+","+str$(val(rbutton$(i,2))-26)+","+str$(i+500) next i for i=1 to val(tbox$(0,0)) write string 1,"sprite "+str$(i+700)+","+tbox$(i,1)+","+str$(val(tbox$(i,2))-26)+","+str$(i+700) next i for i=1 to val(ibox$(0,0)) write string 1,"sprite "+str$(i+800)+","+ibox$(i,1)+","+str$(val(ibox$(i,2))-26)+","+str$(i+800) next i for i=1 to val(wbutton$(0,0)) write string 1,"sprite "+str$(i+300)+","+wbutton$(i,1)+","+str$(val(wbutton$(i,2))-26)+","+str$(i+300) next i for i=1 to chkbx(0,0) write string 1,"sprite "+str$(i+600)+","+str$(chkbx(i,1))+","+str$(chkbx(i,2))+","+str$(i+600) next i `MAIN LOOP CODE write string 1,"do" write string 1,"if image exist(4) then paste image 4,0,0" write string 1,"sprite 65533,mousex(),mousey(),65533" write string 1,"col=sprite collision(65533,0)" write string 1,"If mouseclick()=1 then mouseflag=1" write string 1,"If mouseclick()=0 and mouseflag=1" write string 1,"select col" for i=1 to val(fbutton$(0,0)) write string 1," case "+str$(i+200)+" : gosub fb"+fbutton$(i,0)+" : endcase" next i for i=1 to val(wbutton$(0,0)) write string 1," case "+str$(i+300)+" : gosub wb"+wbutton$(i,0)+" : endcase" next i for i=1 to val(mbutton$(0,0)) write string 1," case "+str$(i+400)+" : gosub mb"+mbutton$(i,0)+" : endcase" next i for i=1 to val(rbutton$(0,0)) write string 1," case "+str$(i+500)+" : gosub rb"+rbutton$(i,0)+" : endcase" next i for i=1 to chkbx(0,0) write string 1," case "+str$(i+600)+" : gosub cb"+str$(chkbx(i,0))+" : endcase" next i for i=1 to val(ibox$(0,0)) write string 1," case "+str$(i+800)+" : gosub ib"+ibox$(i,0)+" : endcase" next i write string 1,"endselect" write string 1,"mouseflag=0" write string 1,"endif" write string 1,"sync" write string 1,"cls" write string 1,"loop" ` `if col>900 and col<1000 ` gosub "slider$(col-900,0)" `endif write string 1,"end" for i=1 to val(fbutton$(0,0)) write string 1,"fb"+fbutton$(i)+":" write string 1,"REM CODE FOR "+fbutton$(i)+" BUTTON GOES HERE!" write string 1,"return" next i for i=1 to val(wbutton$(0,0)) write string 1,"wb"+fbutton$(i,0)+":" write string 1,"REM CODE FOR "+wbutton$(i,0)+" BUTTON GOES HERE!" write string 1,"return" next i for i=1 to val(rbutton$(0,0)) write string 1,"rb"+fbutton$(i,0)+":" write string 1,"REM CODE FOR "+rbutton$(i,0)+" BUTTON GOES HERE!" write string 1,"return" next i for i=1 to chkbx(0,0) write string 1,"tb"+str$(chkbx(i,0))+":" write string 1,"REM CODE FOR "+str$(chkbx(i,0))+" BUTTON GOES HERE!" write string 1,"return" next i for i=1 to val(ibox$(0,0)) write string 1,"ib"+ibox$(i,0)+":" write string 1,"REM CODE FOR "+ibox$(i,0)+" BUTTON GOES HERE!" write string 1,"return" next i for i=1 to val(mbutton$(0,0)) write string 1,"mb"+mbutton$(i,0)+":" write string 1,"REM CODE FOR "+mbutton$(i,0)+" BUTTON GOES HERE!" write string 1,"y=val(mbutton$("+str$(i)+",2))" write string 1,"y=y+val(mbutton$("+str$(i)+",4))" write string 1,"x=val(mbutton$("+str$(i)+",1))" write string 1,"current=menu(x,y,1)" write string 1,"gosub mb"+mbutton$(i,0)+"_switch" write string 1,"return" write string 1,"mb"+mbutton$(i,0)+"_switch:" write string 1,"select current" for c=1 to val(mbutton$(i,5,0)) write string 1," case "+str$(c)+": gosub mb"+mbutton$(i,0)+"_"+mbutton$(i,5,c)+" : endcase" next c write string 1,"endselect" for b=1 to val(mbutton$(i,5,0)) write string 1,"mb"+mbutton$(i,0)+"_"+mbutton$(i,5,b)+":" write string 1,"REM CODE FOR "+mbutton$(i,0)+"->"+mbutton$(i,5,b)+" SELECTION GOES HERE" write string 1,"return" next b next i close file 1 sync sync off text 500-text width("done")-5,5,"done" endfunction function menu(x,y,menu) if bitmap exist(1)=1 then delete bitmap 1 create bitmap 1,700,1000 ` set current bitmap 1 selections=val(mbutton$(menu,5,0)) height=selections*(text height("|")+2) width=0 for i=1 to val(mbutton$(menu,5,0)) if text width(mbutton$(menu,5,i))>width width=text width(mbutton$(menu,5,i))+5 endif next i height2=text height("|") if bitmap exist(2)=1 then delete bitmap 2 create bitmap 2,width+10,height+10 ink 0,rgb(0,0,127) cls box 1,1,width-2,height2-2 get image 65535,0,0,width,height2 set current bitmap 1 REM make the background ink rgb(50,50,50),0 box x,y,x+width,y+height ink rgb(255,255,255),0 box x,y,x+width-1,y+height-1 ink rgb(127,127,127),0 box x+1,y+1,x+width-1,y+height-1 ink rgb(27,27,27),0 for i=1 to selections text x+3,y+(i-1)*(text height("|")+2),mbutton$(menu,5,i) line x+3,y+i*(text height("|")+2),x+width-3,y+i*(text height("|")+2) next i get image 65534,x,y,x+width,y+height set current bitmap 0 sprite 65534,900,y,65534 if (640-y)<sprite height(65534) y=val(mbutton$(menu,2))-sprite height(65534) endif sprite 65534,x,y,65534 repeat if (mousex()>x and mousey()>y) and (mousex()<x+width and mousey()<y+height) current=((mousey()-y)/(height2+2)) if current<>(-1) then sprite 65535,x+1,y+1+(current*(height2+2)),65535 else current=-1 endif sync until mouseclick()=1 if sprite exist(65535) then delete sprite 65535 ` delete sprite 65535 if sprite exist(65534)=1 then delete sprite 65534 set current bitmap 0 endfunction current function makembutton(button) repeat until mouseclick()=0 repeat until mouseclick()=1 stx=mousex() : sty=mousey() while mouseclick()=1 box stx,sty,mousex(),mousey() endwhile endx=mousex() : endy=mousey() if endx<stx tx=stx stx=endx endx=tx endif if endy<sty ty=stx sty=endy endy=ty endif w=(endx-stx) h=(endy-sty) if w>0 and h>0 rename: ink 0,rgb(127,127,127) box 0,26,639,479 text 500-text width("Enter Button Label")-5,5,"Enter Button Label:" set cursor 503,5 ink 0,rgb(255,255,255) input string$ for i=1 to button if fbutton$(i,0)=string$ ink rgb(127,127,127),rgb(127,127,127) text 500-text width("Enter Button Label")-5,5,"Enter Button Label:" ink 0,0 text 500-text width("Name already exists")-5,5,"Name already exists" wait 100 ink rgb(127,127,127),rgb(127,127,127) text 500-text width("Name already exists")-5,5,"Name already exists" set cursor 503,5 ink rgb(255,255,255),rgb(255,255,255) print string$ goto rename endif next i ink rgb(127,127,127),rgb(127,127,127) text 500-text width("Enter Button Label")-5,5,"Enter Button Label:" ink rgb(255,255,255),0 box 500,3,630,22 ink 0,rgb(127,127,127) text 500-text width("Enter Number Of Items:")-5,5,"Enter Number Of Items:" set cursor 503,5 ink 0,rgb(255,255,255) input number ink rgb(127,127,127),0 box 0,0,500,25 for i=1 to number ink rgb(255,255,255),0 box 500,3,630,22 ink 0,rgb(127,127,127) text 500-text width("Enter Item "+str$(i)+":")-5,5,"Enter Items "+str$(i)+":" set cursor 503,5 ink 0,rgb(255,255,255) input item$ mbutton$(button,5,i)=item$ ink rgb(127,127,127),0 box 0,0,500,25 next i ink rgb(255,255,255),0 box 500,3,630,22 ink rgb(127,127,127),0 box 0,0,500,25 mbutton$(button,0)=string$ mbutton$(button,1)=str$(stx) mbutton$(button,2)=str$(sty) mbutton$(button,3)=str$(w) mbutton$(button,4)=str$(h) mbutton$(button,5)=str$(number) button(stx,sty,1,string$,button+400,w,h) set cursor 503,5 ink rgb(255,255,255),rgb(255,255,255) print string$ endif endfunction function delete(item) cat=item/100 sub=cat*100 item=item-sub select cat case 2 ttl=val(fbutton$(0,0)) fbutton$(0,0)=str$(val(fbutton$(0,0))-1) for i=item to ttl for b=0 to 4 fbutton$(i,b)=fbutton$(i+1,b) next b next i endcase case 3 ttl=val(wbutton$(0,0)) wbutton$(0,0)=str$(val(wbutton$(0,0))-1) for i=item to ttl for b=0 to 4 wbutton$(i,b)=wbutton$(i+1,b) next b next i endcase case 4 ttl=val(mbutton$(0,0)) mbutton$(0,0)=str$(val(mbutton$(0,0))-1) for i=item to ttl for b=0 to 5 for c=0 to 10 mbutton$(i,b,c)=mbutton$(i+1,b,c) next c next b next i endcase case 5 ttl=val(rbutton$(0,0)) rbutton$(0,0)=str$(val(rbutton$(0,0))-1) for a=item to ttl for b=0 to 5 for c=0 to 3 rbutton$(a,b,c)=rbutton$(a+1,b,c) next c next b next a endcase case 6 ttl=chkbx(0,0) chkbx(0,0)=chkbx(0,0)-1 for a=item to ttl for b=0 to 3 chkbx(a,b)=chkbx(a+1,b) next b next a endcase case 7 ttl=val(tbox$(0,0)) tbox$(0,0)=str$(val(tbox$(0,0))-1) for a=item to ttl for b=0 to 7 for c=0 to 200 tbox$(a,b,c)=tbox$(a+1,b,c) next c next b next a endcase case 8 ttl=val(ibox$(0,0)) ibox$(0,0)=str$(val(ibox$(0,0))-1) for a=item to ttl for b=0 to 5 ibox$(a,b)=ibox$(a+1,b) next b next a endcase endselect endfunction