Rem Text In 3D Hard Version by TDK_Man Feb 2007 Text 0,0,"Note: Program Takes A Few Seconds To Initialise..." Text 0,28,"Please Press A Key To Start" Wait Key Gosub ScreenSetup TextString$ = "Shaded 3D Text!":Rem <<<<< Change this to whatever Gosub Decode Do Gosub RotateCamera Sync Loop End ScreenSetup: Set Display Mode 800,600,16 Sync On: Sync Rate 0: CLS 0 AutoCam Off BackDrop On: Color Backdrop 0 Set Text Font "Verdana" Set Text Size 16 Ink RGB(255,255,255),0 Hide Mouse Return Decode: Create Bitmap 1,320,200 TH=Text Height("A") Ob=1: Kern=0 For I = 1 To Len(TextString$) ThisChar$=Mid$(TextString$,I) CLS: Text 0,0,ThisChar$ TW=Text Width(ThisChar$) For Ny = 0 To TH-1 For Nx = 0 To TW-1 C = Point(Nx,Ny) If C <> 0 Make Object Sphere Ob,1.5 Color Object Ob, RGB(0,Ny*16,0) Position Object Ob,(Nx*.8)+Kern,0-(Ny*.8),0 Endif Inc Ob Next Nx Next Ny Inc Kern,TW Sync Next I Set Current Bitmap 0 Delete Bitmap 1 Position Camera Text Width(TextString$)/2,5,0-Text Width(TextString$)*1.5 Point Camera Text Width(TextString$)/2,0,0 Return RotateCamera: X# = WrapValue(X# + 1.0) Z# = WrapValue(Z# + 1.0) Position Camera NewXValue(0,X#,Text Width(TextString$)*1.5),0.0,NewZValue(0,Z#,Text Width(TextString$)*1.5) Point Camera Text Width(TextString$)/2,0,0 Return