Autocam Off hide mouse sync on sync rate 50 cls text 100,100,"3D PONG" wait 3000 cls text 40,200,"Its fun, bounce off the walls" wait 3000 cls wait 1000 text 100,100,"Much thanks to Skyler Goodell for giving a good example." wait 3000 cls text 100,100,"I modded the program with all the things i know how to do so far." wait 3000 cls text 100,300,"Instructions:" wait 1500 cls text 100,100,"Its pong, you know the rules, lol. First to three wins. Have fun!" wait 2000 cls `Make The Side Walls Make Object Cube 10,50 Position Object 10,-100,-10,45 color object 10,rgb(200,0,0) Make Object Cube 11,50 Position Object 11,-100,-10,95 color object 11,rgb(20,0,20) Make Object Cube 12,50 Position Object 12,-100,-10,145 color object 12,rgb(0,200,0) Make Object Cube 13,50 Position Object 13,-100,-10,195 color object 13,rgb(0,0,200) Make Object Cube 14,50 Position Object 14,-100,-10,245 color object 14,rgb(0,20,40) Make Object Cube 15,50 Position Object 15,-100,-10,295 color object 15,rgb(20,40,0) Make Object Cube 20,50 Position Object 20,100,-10,45 color object 20,rgb(20,0,20) Make Object Cube 21,50 Position Object 21,100,-10,95 color object 21,rgb(200,100,0) Make Object Cube 22,50 Position Object 22,100,-10,145 color object 22,rgb(0,200,0) Make Object Cube 23,50 Position Object 23,100,-10,195 color object 23,rgb(100,0,0) Make Object Cube 24,50 Position Object 24,100,-10,245 color object 24,rgb(0,20,60) Make Object Cube 25,50 Position Object 25,100,-10,295 color object 25,rgb(20,50,0) `Make the Paddles Make Object cone 1,20 position object 1,0,-10,20 color object 1,rgb(200,0,0) make object collision box 1,-10,-11,-11,11,10,10,0 Make Object cone 2,20 Position Object 2,-85,-10,270 color object 2,rgb(200,0,0) make object collision box 2,-10,-11,-11,11,10,10,0 `Make Ball Make Object Sphere 3,10 Position Object 3,0,-10,10 color object 3,rgb(0,200,0) make object collision box 3,-5,-5,-5,5,5,5,0 position camera 0,30,-80 `Start the Movement `h_speed#=Rnd(3)+.2 `z_speed#=3 set object collision on 3 `side#=0 `COMside#=-10 `z#=50 `Main Game Loop main: h_speed#=Rnd(3)+.2 z_speed#=3 side#=0 COMside#=-10 z#=50 Do position camera 0,30,-80 `Move Paddles and Ball inc x#,h_speed# inc z#,z_speed# position object 3,x#,-10,z# position object 1,side#,-10,20 position object 2,COMside#,-10,295 `Bouncing Math if object collision(3,1)>0 z_speed#=3 if speed#=3 or speed#=-3 h_speed#=h_speed#+speed# endif endif if object collision(3,2)>0 z_speed#=-3 if speed#=3 or speed#=-3 h_speed#=h_speed#+speed# endif endif if x#<-60 or x#>60 h_speed#=h_speed#*-1 endif `Mis. set cursor 200,30:print names$ set cursor 300,50:print player2score# set cursor 320,50:print "-" set cursor 340,50:print player1score# set cursor 355,30:print name$ `Paddle Movement if rightkey()=1 side#=side#+3 speed#=3 else speed#=0 endif if leftkey()=1 side#=side#-3 speed#=-3 else speed#=0 endif if side#<-55 then side#=-55 if side#>55 then side#=55 if COMside#<-55 then COMside#=-55 if COMside#>55 then COMside#=55 `Paddle Movement if rightkey()=1 side#=side#+3 speed#=3 else speed#=0 endif if leftkey()=1 side#=side#-3 speed#=-3 else speed#=0 endif if side#<-55 then side#=-55 if side#>55 then side#=55 if COMside#<-55 then COMside#=-55 if COMside#>55 then COMside#=55 `COM AI if COMside#<x# if z#>120 COMside#=COMside#+2.2 endif endif if COMside#>x# if z#>120 COMside#=COMside#-2.2 endif endif rem score routine if object position z(3) > 300 player1score#=player1score#+1 gosub main endif if object position z(3) < 0 player2score#=player2score#+1 gosub main endif if player1score#=(3) x#=0 y#=0 z#=0 text 100,100,"YOU WIN!!!" text 300,100,"Thanks for playing!" endif if player2score#=(3) x#=0 y#=0 z#=0 text 100,100,"Computer Wins! PHTTTTT!!!!!" text 300,100,"Thanks for playing!" endif sync loop