Sync On:Sync Rate 60:Autocam Off Make Matrix 1,40,40,4,4 Make Object Cube 1,1 Make Mesh From Object 1,1 Add Limb 1,1,1 Offset Limb 1,1,0,0,30 Position Camera 10,20,-30 Point Camera 20,0,30 Make Object Sphere 2,.5 Make Object Sphere 3,.5 Make Object Sphere 4,.5 Make Object Sphere 5,.5 For i = 2 to 5 Color Object i,rgb(0,255,0) Next i Make Object Plain 6,1,1 Make Object Cube 7,1 Make Object Cylinder 10,1 Scale Object 10,10,1400,10 Position Object 10,0,7,0 Set Text Font "Ariel" Set Text Size 12 ax#=0 ay#=0 Do ay#=WrapValue(ay#+RightKey()-LeftKey()) ax#=WrapValue(ax#+UpKey()-DownKey()) Rotate Object 1,ax#,ay#,0 lx#=Limb Position X(1,1) ly#=Limb Position Y(1,1) lz#=Limb Position Z(1,1) Position Object 2,lx#,0,lz# Position Object 3,lx#,0,0 Position Object 4,0,ly#,0 Position Object 5,0,0,lz# Delete Object 6 Make Object Plain 6,lx#,lz# Color Object 6,Rgb(255,0,0) Set Alpha Mapping on 6,70 Pitch Object Down 6,90 Position Object 6,lx#/2.0,0,lz#/2.0 Delete Object 7 Make Object Triangle 7,0,0,0,lx#,ly#,lz#,lx#,0,lz# Color Object 7,Rgb(0,255,0) Ghost Object On 7 Set Cursor 0,0 Print "Angle X:";Object Angle X(1) Print "Angle Y:";Object Angle Y(1) Print "Angle Z:";Object Angle Z(1) Print "Calculated Angle X:"; WrapValue(360-ATANFULL(ly#,Sqrt(lx#*lx#+lz#*lz#))) Print "WrapValue(360-ATANFULL(ly#,Sqrt(dx#*dx#+dz#*dz#)))" Print Print "Calculated Angle Y:"; Int(WrapValue(ATANFULL(lx#,lz#))+.499) Print "WrapValue(ATANFULL(dx#,dz#))" Print Print "Calculated Angle Z:"; 0 Sync Loop