set display mode 1024,768,32 hide mouse hide light 0 set ambient light 20 make light 1 autocam off color backdrop 0 for colour=100 to 255 ink rgb(colour-30,colour-60,colour),0 line 0,colour,155,colour next colour get image 1,0,100,155,255 box 0,0,100,100,rgb(255,0,0),rgb(255,0,0),rgb(0,0,250),rgb(0,0,250) get image 2,0,0,100,100 box 0,0,100,100,rgb(255,100,0),rgb(0,0,0),rgb(255,100,0),rgb(0,0,0) get image 3,0,0,100,100 cls ink rgb(0,255,0),0 box 0,0,10,10 ink 0,0 box 0,0,9,9 get image 4,0,0,10,10 cls ink rgb(255,0,0),0 set text font "arial" set text to bold set text size 20 text 0,20,"CHECKPOINT" get image 5,0,0,120,60 cls ink rgb(0,0,255),0 box 0,0,10,10 ink 0,0 box 0,0,9,9 get image 7,0,0,10,10 get image 1000000,0,0,1,1 ink rgb(255,255,0),0 box 0,0,1,1 get image 2000000,0,0,1,1 cls make object sphere 1000000,1,30,30 ghost object on 1000000 set object specular power 1000000,50 set object specular 1000000,rgb(200,200,200) position light 1,0,-1,2 position object 1000000,0,0,3 texture object 1000000,2000000 a=int(screen width()/3.0) b=int(screen height()/3.0) c=int(screen width()*2/3.0) d=int(screen height()*2/3.0) make object sphere 2000000,0.3 position object 2000000,0,-0.2,3 ghost object on 2000000 `texture object 2000000,1000000 `make object triangle 3000000,0,0,2,20,10,2,20,-10,2 `texture object 3000000,1000000 sync get image 20,a,b,c,d delete object 1000000 delete object 2000000 `delete object 3000000 `position camera 0,500,-500 sync on sync rate 50 make object sphere 1,0.8,20,20 make object sphere 2,1,20,20 scale object 2,110,60,300 glue object to limb 2,1,0 make object cone 3,1 scale object 3,105,250,50 xrotate object 3,90 glue object to limb 3,1,0 position object 3,0,0,1.3 make object cone 4,1.5 scale object 4,20,140,100 zrotate object 4,-75 xrotate object 4,-35 position object 4,0.85,0.2,-1 glue object to limb 4,1,0 make object cone 5,1.5 scale object 5,20,140,100 zrotate object 5,75 xrotate object 5,-35 position object 5,-0.85,0.2,-1 glue object to limb 5,1,0 make object cone 6,0.2 set object cull 6,0 scale object 6,100,100,100 xrotate object 6,90 position object 6,0,0,-1.5 glue object to limb 6,1,0 make object cone 7,0.5 scale object 7,20,140,100 zrotate object 7,-110 xrotate object 7,-40 position object 7,0.3,-0.05,-1.3 glue object to limb 7,1,0 make object cone 8,0.5 scale object 8,20,140,100 zrotate object 8,110 xrotate object 8,-40 position object 8,-0.3,-0.05,-1.3 glue object to limb 8,1,0 for object=3 to 8 texture object object,2 set object smoothing object,100 set object specular power object,1 set object specular object,rgb(100,100,155) next object texture object 1,1 set object specular power 1,1 set object specular 1,rgb(100,100,155) texture object 2,2 ghost object on 1,4 make object cone 9,0.5 set object cull 9,0 xrotate object 9,90 ghost object on 9,5 texture object 9,3 scale object texture 9,1,2 set object texture 9,2,1 set object light 9,0 position object 9,0,-0.05,-15 scale object 9,400,6000,100 glue object to limb 9,1,0 make object plain 10,3.03,0.52 position object 10,0,0.5,1.5 set object light 10,0 disable object zdepth 10 make object plain 11,3.0,0.5 position object 11,0,0.5,1.495 set object light 11,0 disable object zdepth 11 texture object 11,1000000 make object plain 12,3.0,0.5 position object 12,0,0.5,1.494 set object light 12,0 disable object zdepth 12 texture object 12,2000000 randomize timer() fog on fog distance 1000 position object 1,0,2,0 set object collision on 1 for object=1 to 4 set object collision to boxes object next object make object plain 200,1000,1000 texture object 200,4 set object light 200,0 xrotate object 200,90 scale object texture 200,40,40 make object plain 300,20,1000 texture object 300,7 set object specular power 300,1 set object specular 300,rgb(200,200,200) set object emissive 300,rgb(250,100,150) scale object texture 300,40,40 xrotate object 300,90 position object 300,0,0.1,0 make object plain 400,1000,40 position object 400,-25,0,0 yrotate object 400,90 set object light 400,0 make object plain 401,1000,40 position object 401,25,0,0 yrotate object 401,90 set object light 401,0 texture object 400,7 texture object 401,7 scale object texture 400,40,1 scale object texture 401,40,1 make object plain 402,40,1000 position object 402,25,0,0 xrotate object 402,-90 set object light 402,0 texture object 402,7 scale object texture 402,50,1 position object 402,0,20,0 numberofobjects=20 dim opponentspeed#(numberofobjects+20) for object=20 to 20+numberofobjects random=rnd(1) if random=0 then x=50:y=1 if random=1 then x=1:y=50 make object box object,x,y,1 color object object,rgb(0,0,250) ghost object on object set object collision on object yrotate object object,180 position object object,rnd(8)-4,rnd(8),1000-rnd(1000) opponentspeed#(object)=rnd(10)/10.0+0.4 next object numberofsigns=99 sign=1 polarity=1 for object=100 to 100+numberofsigns make object plain object,5,5 ghost object on object texture object object,20 `set object light object,0 set object transparency object,5 `set object emissive object,rgb(255,255,255) polarity=polarity*-1 position object object,10*polarity,10,sign*1000/numberofsigns inc sign next object make object cube 2000,14 set object collision on 2000 texture object 2000,5 ghost object on 2000 set object transparency 2000,5 set object light 2000,0 make object cube 2001,14 set object collision on 2001 hide object 2001 set text font "arial" set text size 30 ink rgb(80,80,250),0 startagain: position camera 0,15,-100 hide object 10 hide object 11 hide object 12 for object=20 to 20+numberofobjects position object object,rnd(8)-4,rnd(8),1000-rnd(1000) opponentspeed#(object)=rnd(10)/10.0+0.4 next object position object 2000,0,4,2000 position object 2001,0,4,2100 position light 1,object position x(1),object position y(1)+20,object position z(1) addedtocountdown=0 exclusionflag=0 addtime=0 crash=0 skid=0 restart=0 score=0 speed#=0 maxspeed#=0.25 numberofloops=0 do text screen width()/2-30,screen height()/2-20,"Get ready....." position camera 0,curvevalue(4,camera position y(0),60),curvevalue(-6,camera position z(0),60) if camera position z()>-6.1 then exit sync loop show object 10 show object 11 show object 12 position camera 0,4,-6 starttime=timer() do if numberofloops<30 text screen width()/2-10,screen height()/2+10,"GO!" inc numberofloops endif position light 1,object position x(1),object position y(1)+20,object position z(1) scroll object texture 9,0,-0.03 time=(timer()-starttime)/1000 countdown=35-time+addedtocountdown ink rgb(250,0,0),0 text screen width()/2-20,0,str$(countdown) ink rgb(80,80,250),0 text screen width()/2-20,30,"Score: "+str$(score) for object=20 to 20+numberofobjects position object object,object position x(object),object position y(object),object position z(object)-speed#*15+opponentspeed#(object) if object position z(object)<0 position object object,rnd(8)-4,rnd(8),1000 if crash=0 and skid=0 inc score endif endif if object position z(object)>1000 then position object object,4,6,0 next object for object=100 to 100+numberofsigns position object object,object position x(object),object position y(object),object position z(object)-speed#*15 if object position z(object)<0 then position object object,object position x(object),object position y(object),1000 if object position z(object)>1000 then position object object,object position x(object),object position y(object),0 next object for object=2000 to 2001 position object object,object position x(object),object position y(object),object position z(object)-speed#*15 if object position z(object)<0 then position object object,object position x(object),1,2500 next object if mouseclick()=1 and speed#<maxspeed# then inc speed#,0.0002 if mouseclick()=2 and speed#>0 then dec speed#,0.002 xmousemove#=mousemovex() ymousemove#=mousemovey() if speed#>0 speedy#=curvevalue(ymousemove#/10,speedy#,30) speedx#=curvevalue(xmousemove#/10,speedx#,30) xrotate object 1,curveangle(-ymousemove#*40,object angle x(1),40) zrotate object 1,curveangle(-xmousemove#*40,object angle z(1),40) endif if xmousemove#=0 zrotate object 1,curveangle(0,object angle z(1),20) speedx#=curvevalue(0,speedx#,20) endif if ymousemove#=0 xrotate object 1,curveangle(0,object angle x(1),20) speedy#=curvevalue(0,speedy#,20) endif if object position x(1)<-4 then position object 1,-4,object position y(1),object position z(1) if object position x(1)>4 then position object 1,4,object position y(1),object position z(1) if object position y(1)<0 then position object 1,object position x(1),0,object position z(1) if object position y(1)>8 then position object 1,object position x(1),8,object position z(1) if crash=0 position object 1,object position x(1)+speedx#,object position y(1)+speedy#,0 endif scroll object texture 200,0,speed# scroll object texture 300,0,speed# scroll object texture 400,speed#,0 scroll object texture 401,speed#,0 scroll object texture 402,0,0.01 for test=1 to 4 collisionnumber=object collision(test,0) if collisionnumber>=20 and collisionnumber<=20+numberofobjects and crash=0 skid=1 crash=1 yspeed#=speed#/1.5 gravity#=0.002 spin#=speed#*50.0 goto getout endif next test getout: if collisionnumber=2000 then addtime=1 if addtime=1 and exclusionflag=0 inc addedtocountdown,20 exclusionflag=1 endif if collisionnumber=2001 then exclusionflag=0:addtime=0 if skid=1 rotate object 1,curveangle(-40,object angle x(1),15),object angle y(1)-spin#,curveangle(90,object angle z(1),10) position object 1,object position x(1),object position y(1),0 `dec spin#,0.0001 if speed#<=0 restart=1 skid=0 speed#=0 crash=0 position object 1,object position x(1),1,0 endif endif if crash=1 position object 1,object position x(1),object position y(1)+yspeed#,object position z(1) dec yspeed#,gravity# if object position y(1)<=1 position object 1,object position x(1),1,0 yspeed#=yspeed#*-0.4 dec speed#,0.04 endif endif if restart=1 rotate object 1,0,0,0 restart=0 endif if countdown=<0 text screen width()/2-30,screen height()/2-20,"Game Over" sync wait 2000 text screen width()/2-100,screen height()/2+20,"Press any key to restart" sync wait key goto startagain endif scale object 12,100*speed#/maxspeed#,100,100 position object 12,-1.5*(1.0-(speed#/maxspeed#)),object position y(12),object position z(12) sync loop