`Setup Sync on : Sync rate 60 Hide mouse `Arrays dim carx(2,5) Dim cary(2,5) dim ocarx(2,5) dim carspd(2,5) dim carpartx(2,5) dim carparty(2,5) dim ocarpartx(2,5) dim ocarparty(2,5) dim car$(2) `Create vehicles car$(1)="/S" car$(2)="/Z" `Create Frog frog$="/" frog1$="/" frog2$="--" move=1 `Init x=screen width()/2 y=screen height()-10 carx(1,1)=0 carx(1,2)=-10 carx(1,3)=-100 carx(1,4)=-150 carx(1,5)=-50 cary(1,1)=110 cary(1,2)=150 cary(1,3)=200 cary(1,4)=210 cary(1,5)=160 carspd(1,1)=3 carspd(1,2)=2 carspd(1,3)=4 carspd(1,4)=5 carspd(1,5)=3 carx(2,1)=640 carx(2,2)=670 carx(2,3)=700 carx(2,4)=650 carx(2,5)=800 cary(2,1)=350 cary(2,2)=370 cary(2,3)=360 cary(2,4)=340 cary(2,5)=330 carspd(2,1)=3 carspd(2,2)=2 carspd(2,3)=4 carspd(2,4)=5 carspd(2,5)=3 for c=1 to 5 ocarx(1,c)=carx(1,c) ocarx(2,c)=carx(2,c) carpartx(1,c)=0 carparty(1,c)=0 ocarpartx(1,c)=carpartx(1,c) ocarparty(1,c)=carparty(1,c) carpartx(2,c)=0 carparty(2,c)=0 ocarpartx(2,c)=carpartx(2,c) ocarparty(2,c)=carparty(2,c) next c `**Main Loop** Do `Create Road ink rgb(128,128,128),0 text 1,100,"—————————————————————————————————————————————————————————————————————————————————" ink rgb(255,255,255),0 text 1,screen height()/2,"---------------------------------------------------------------------------------" ink rgb(128,128,128),0 text 1,screen height()-100,"—————————————————————————————————————————————————————————————————————————————————" ink rgb(0,255,0),0 for r=1 to 10 text screen width()/12*r,85,"@" next r for r=1 to 60 text 1*r,85,"@" next r for r=535 to screen width() text 1*r,85,"@" next r `Control Player if upkey()=1 then inc um else um=0 if downkey()=1 then inc dm else dm=0 if leftkey()=1 then inc lm else lm=0 if rightkey()=1 then inc rm else rm=0 if um>7 y=y-5 : um=0 : move=move+1 endif if dm>7 y=y+5 : dm=0 : move=move+1 endif if lm>7 x=x-5 : lm=0 : move=move+1 endif if rm>7 x=x+5 : rm=0 : move=move+1 endif if move>1 then move=0 if move=1 then frog$=frog1$ if move=0 then frog$=frog2$ `Draw Player ink rgb(0,255,0),0 text x,y,frog$ `Trucks and cars for c=1 to 5: carx(1,c)=carx(1,c)+carspd(1,c) : next c for c=1 to 5: carx(2,c)=carx(2,c)-carspd(2,c) : next c `Draw Trucks and Cars ink rgb(255,255,255),0 for c=1 to 5 text carx(1,c),cary(1,c),car$(1) if carx(1,c)>screen width()+text width(car$(1)) then carx(1,c)=ocarx(1,c) text carx(2,c),cary(2,c),car$(2) if carx(2,c)<0-text width(car$(2)) then carx(2,c)=ocarx(2,c) next c `Draw car particles ink rgb(100,100,100),0 for c=1 to 5 inc life if life>0 and life<20 carpartx(1,c)=carpartx(1,c)-1 carparty(1,c)=carparty(1,c)-1 carpartx(2,c)=carpartx(2,c)+1 carparty(2,c)=carparty(2,c)-1 endif if life>20 then life=0 : carpartx(1,c)=ocarpartx(1,c) : carparty(1,c)=ocarparty(1,c) : carpartx(2,c)=ocarpartx(2,c) : carparty(2,c)=ocarparty(2,c) text carx(1,c)+carpartx(1,c),cary(1,c)+carparty(1,c),"#" text carx(2,c)+carpartx(2,c)+text width(car$(2)),cary(2,c)+carparty(2,c),"#" next c `Die for c=1 to 5 if x>carx(1,c)-text width(car$(1)) and x<carx(1,c)+text width(car$(1)) if y>cary(1,c)-5 and y<cary(1,c)+5 y=squish_frog() endif endif if x>carx(2,c)-text width(car$(2)) and x<carx(2,c)+text width(car$(2)) if y>cary(2,c)-5 and y<cary(2,c)+5 y=squish_frog() endif endif next c `Win if y<90 y=win() for c=1 to 5 carspd(1,c)=carspd(1,c)+1 carspd(2,c)=carspd(2,c)+1 next c endif `**End Loop** Sync cls Loop `**Functions** Function Squish_frog() do ink rgb(255,0,0),0 center text 320,50,"Squish!!!" inc lose if lose>50 then exit sync loop endfunction 470 Function win() ink rgb(0,255,0),0 do center text 320,50,"YAY! You won!!" inc won if won>50 then exit sync loop Endfunction 470