sync on sync rate 0 set ambient light 100 randomize timer() #constant CUBE_COUNT 50 #constant IMG_SIZE 256 backdrop on color backdrop 0 c as dword make memblock 1, 12 + (IMG_SIZE * IMG_SIZE * 4) write memblock dword 1, 0, IMG_SIZE write memblock dword 1, 4, IMG_SIZE write memblock dword 1, 8, 32 for x = 0 to IMG_SIZE-1 for y = 0 to IMG_SIZE-1 c = rgb(0,0,((sin(( y )*5.6470588235294117647058823529412)+1)*127)) write memblock dword 1, 12 + (4 * (x + (y*IMG_SIZE))), c && 0x99FFFFFF next y next x make image from memblock 1, 1 remstart for x = 0 to IMG_SIZE-1 for y = 0 to IMG_SIZE-1 c = rgb(0,((sin(( (x+1)*(y+1) )*5.6470588235294117647058823529412)+1)*127), 0) write memblock dword 1, 12 + (4 * (x + (y*IMG_SIZE))), c && 0x33FFFFFF next y next x make image from memblock 2, 1 remend delete memblock 1 Type FlyingThing Speed as float Pos as float EndType for i = 1 to 1 make object cube i, -20 + (i*2) scale object i, 100, 100, 1000 texture object i, i set object transparency i, 3 scale object texture i, 100, 100 next i dim Thingies(CUBE_COUNT) as FlyingThing for i = 1 to CUBE_COUNT make object cube 10+i, 8 Thingies(i).Speed = rnd(30) + 20 Thingies(i).Pos = rnd(100) select rnd(3) case 0 `This is the top position object 10+i, rnd(20)-10, 10, Thingies(i).Pos endcase case 1 `This is the right position object 10+i, 10, rnd(20)-10, Thingies(i).Pos endcase case 2 `This is the bottom position object 10+i, rnd(20)-10, -10, Thingies(i).Pos endcase case 3 `This is the left position object 10+i, -10, rnd(20)-10, Thingies(i).Pos endcase endselect next i autocam off set camera range 0.1, 200 set camera fov 175 position camera 0, 0, -49 point camera 0,0,0 frameTime# = 1.0 startTime = timer() do frameTime# = (frameTime# * 0.8) + ((timer() - startTime) * 0.2) startTime = timer() text 0,0, "FPS: " + str$(screen fps()) ` paste image 2, 0, 0,1 for i = 1 to CUBE_COUNT dec Thingies(i).Pos, frameTime# * Thingies(i).Speed * 0.001 if Thingies(i).Pos < -50 then Thingies(i).Pos = 100 obj = 10+i position object obj, object position x(obj), object position y(obj), Thingies(i).Pos next i scroll object texture 1, 0, frameTime# * 0.001 sync loop