`darkbasicproguys racing entry ` all the setup stuff Sync on : Sync rate 60 Set display mode 1024,768,16 : Hide mouse autocam off `Set camera range 1,0x7fffffff rem start mtrxLand as integer : mtrxLand=1 txtrGrass as integer : txtrGrass=2 objCar as integer : objCar=1 hillheight=100 ` make grass texture (from zotoasters entry) create bitmap 1,128,128 set current bitmap 1 cls rgb(0,128,0) for d=1 To 10000 ink rgb(0,rnd(255),rnd(50)),0 dot rnd(128),rnd(128) next d blur bitmap 1,4 get image txtrGrass,0,0,128,128 set current bitmap 0 delete bitmap 1 ` make land (from zotoasters entry) make matrix mtrxLand,20000,20000,50,50 randomize matrix mtrxLand,hillheight prepare matrix texture mtrxLand,txtrGrass,1,1 update matrix mtrxLand position matrix mtrxLand,0,0,0 ` make car make object box objCar,.5,.3,.8 color object objCar,rgb(2,255,255) position object objCar,0,1,30 ` camera position camera 0,5,0 ` main program loop***** do control camera using arrowkeys 0,.1,1 position camera camera position x(),5,camera position z() sync loop