sync on : sync rate 0 : hide mouse set display mode 1024,768,32 : autocam off randomize timer() global Cam=1 make camera Cam set current camera Cam set camera range Cam,0.01,200 make object cube Cam,1 set object cull Cam,1 global Person=2 make camera Person xrotate camera Person,270 set camera range Person,0.0001,200 cls global Space=2 for i=0 to 5000 Grey = rnd(180) ink rgb(Grey,Grey,Grey),0 dot rnd(256),rnd(256) next i get image 1,0,0,256,256 make object cube Space,200 texture object Space,1 set object cull Space,0 set object ambient Space,0 set object light Space,0 global Moon=3 ink rgb(160,160,160),0 box 0,0,255,255 ink rgb(90,90,90),0 for i=0 to (rnd(10)+10) Radius = (rnd(10)+10) circle (rnd((255)-Radius*2)+Radius),(rnd((255)-Radius*2)+Radius),Radius next i for i=0 to 2000 dot rnd(255),rnd(255) next i get image 2,0,0,255,255 make object sphere Moon,50,24,24 texture object Moon,2 set object collision to polygons Moon global Player=4 make object box Player,5,1.5,5 make object sphere 6,5,4,6 scale object 6,100,70,100 make mesh from object 1,6 delete object 6 add limb Player,1,1 delete mesh 1 offset limb Player,1,0,1.5,0 make object cylinder 6,3 scale object 6,15,100,15 make mesh from object 1,6 delete object 6 add limb Player,2,1 add limb Player,3,1 add limb Player,4,1 add limb Player,5,1 delete mesh 1 offset limb Player,2,2.4,-1.5,2.4 offset limb Player,3,2.4,-1.5,-2.4 offset limb Player,4,-2.4,-1.5,2.4 offset limb Player,5,-2.4,-1.5,-2.4 make object cone 6,2 make mesh from object 1,6 delete object 6 add limb Player,6,1 delete mesh 1 offset limb Player,6,0,-1.5,0 color object Player,rgb(255,200,0) scale object Player,40,60,40 xrotate object Player,270 fix object pivot Player position object Player,0,0,-55 set ambient light 0 make light Cam set light range Cam,600 global Plrdist# = 0.0 global PlrZ#=-30.0 global Touchdown=0 global Gravity#=0.0 position object Cam,0,0,-80 point object Cam,0,0,0 ink rgb(0,255,0),0 #constant RepositionSpace : point object Space,object position x(Cam),object position y(Cam),object position z(Cam) #constant RepositionMoon : point object Moon,object position x(Cam),object position y(Cam),object position z(Cam) do Plrdist# = intersect object(Moon,0,0,object position z(Player),0,0,0) if spacekey()=1 then Gravity# = curvevalue(-0.75,Gravity#,15) : Touchdown=0 if spacekey()=0 and Plrdist# > abs(object size z(Player)/2) then Gravity# = curvevalue(0.75,Gravity#,20) if Plrdist# <= abs(object size z(Player)/2) then Gravity# = 0.0 : PlrZ#=-(25+abs(object size z(Player)/2)) : Touchdown=1 if rightkey()=1 and Touchdown=0 then point object Cam,0,0,0 : move object left Cam,0.5 if leftkey()=1 and Touchdown=0 then point object Cam,0,0,0 : move object right Cam,0.5 if upkey()=1 and Touchdown=0 then point object Cam,0,0,0 : move object down Cam,0.5 if downkey()=1 and Touchdown=0 then point object Cam,0,0,0 : move object up Cam,0.5 if Touchdown=0 then inc PlrZ#,Gravity# position object Player,0,0,PlrZ# position camera Cam,object position x(Cam),object position y(Cam),object position z(Cam) set camera to object orientation Cam,Cam position light Cam,camera position x(Cam),camera position y(Cam),camera position z(Cam) point light Cam,0,0,0 position camera Person,0,0,limb position z(Player,6) zrotate camera Person,camera angle z(Person)+0.5 set camera view Person,512-97,0,512+97,120 center text 512,5,"MODULE CAMERA" RepositionSpace : RepositionMoon sync loop