`akdjajvj;eia `aiifja;ivjeahij;eoja `jijgiamivmei;aijf;a `lol?! sync on : sync rate 65 : hide mouse autocam off : randomize timer() set ambient light 3 set text font "MT Extra" : set text size 16 sync : center text 300,240,"Loading." : sync cls ink 0xFF0A8080,0 for i=0 to 5000 dot rnd(460),rnd(460) next i get image 1,0,0,460,460,1 save image "%%tempy%%.bmp",1 load bitmap "%%tempy%%.bmp",1 set current bitmap 1 blur bitmap 1,2 delete image 1 get image 1,0,0,460,460,1 set current bitmap 0 delete bitmap 1 delete file "%%tempy%%.bmp" make object plain 1,800,600 texture object 1,1 make object sphere 2,50,2,12 color object 2,0xFF0000FF make object sphere 3,50,6,4 color object 3,0xFFFFFFFF scale object 3,75,60,200 yrotate object 3,wrapvalue(-40) fix object pivot 3 make mesh from object 1,3 yrotate object 3,80 fix object pivot 3 make mesh from object 2,3 delete object 3 add limb 2,1,1 offset limb 2,1,-62.5/2,0,0 delete mesh 1 add limb 2,2,2 offset limb 2,2,62.5/2,0,0 delete mesh 2 xrotate object 2,90 fix object pivot 2 scale object 2,70,70,70 global Plr as integer global Plrx# as float global Plry# as float Plr=2 : Plrx#=0.00 : Plry#=-200.00 set object ambient 1,0 position camera 0,0,-435 do position object Plr,Plrx#,Plry#,-25.00 scroll object texture 1,-0.001,-0.006 if upkey()=1 and leftkey()=0 and rightkey()=0 and Plry#<230 then inc Plry#,5 if downkey()=1 and leftkey()=0 and rightkey()=0 and Plry#>-230 then dec Plry#,5 if rightkey()=1 and upkey()=0 and downkey()=0 and Plrx#<260 then inc Plrx#,5 if leftkey()=1 and upkey()=0 and downkey()=0 and Plrx#>-260 then dec Plrx#,5 if upkey()=1 and rightkey()=1 and leftkey()=0 and Plry#<230 and Plrx#<260 then inc Plry#,2.5 : inc Plrx#,2.5 if upkey()=1 and rightkey()=0 and leftkey()=1 and Plry#<230 and Plrx#>-260 then inc Plry#,2.5 : dec Plrx#,2.5 if downkey()=1 and rightkey()=1 and leftkey()=0 and Plry#>-230 and Plrx#<260 then dec Plry#,2.5 : inc Plrx#,2.5 if downkey()=1 and rightkey()=0 and leftkey()=1 and Plry#>-230 and Plrx#>-260 then dec Plry#,2.5 : dec Plrx#,2.5 sync loop