REM Project: Pinball REM Created: 7/25/2006 8:51:31 PM REM REM ***** Main Source File ***** REM make camera 1 move camera 1,-30 make object box 1,0.5,30,0.5 make object box 2,0.5,30,0.5 make object box 3,20,0.5,0.5 make object box 4,20,0.5,0.5 position object 1,-9.9,0,0 position object 2,10,0,0 position object 3,0,14.75,0 position object 4,0,-14.75,0 make object box 5,6,1.5,0.5 make object box 6,6,1.5,0.5 zrotate object 5,-45 zrotate object 6,45 position object 5,-4.5,-7,0 position object 6,4.6,-7,0 make object sphere 10,1 position object 10,3,0,0 set object collision to polygons 5 set object collision to polygons 6 zrotate object 10,180 do if leftkey()=1 and leftflip=0 then leftflip=4 if rightkey()=1 and rightflip=0 then rightflip=4 if leftflip>2 leftflip=leftflip-1 flipper(1,5,1) endif if leftflip>0 and leftflip<3 leftflip=leftflip-1 flipper(0,5,1) endif if rightflip>2 rightflip=rightflip-1 flipper(1,6,0) endif if rightflip>0 and rightflip<3 rightflip=rightflip-1 flipper(0,6,0) endif g#=g#+0.02 if l=0 then move object up 10,g# collision() wait 25 loop function flipper(up,object,left) if left=1 move object left object,3 if up=1 global leftup=1 roll object left object,24 else global leftup=0 roll object right object,24 endif move object right object,3 else move object right object,3 if up=1 global rightup=1 roll object right object,24 else global rightup=0 roll object left object,24 endif move object left object,3 endif endfunction function collision() x=object position x(10) y=object position y(10) angz=object angle z(10) if object collision(6,10)>0 g#=0 move object down 10,0.2 testagain: t=t+1 if t=360 zrotate object 10,angz t=0 move object down 10,3 endif roll object right 10,1 move object up 10,0.5 if object collision(6,10)>0 move object up 10,-0.5 goto testagain endif move object up 10,-0.5 angz2=object angle z(10)-angz if rightup=1 angz2=angz2*2 v=5 l=50 endif zrotate object 10,angz move object up 10,0.2 roll object left 10,angz2 endif endfunction