REM Fire Texture REM CR 2007 cls sync on REM *** PARAMETERS - play with these to get the effect you want *** rem size = size of image size=3 rem blur = how blurred the bitmap is. Better to use even values blur=4 num=150*size^2 dim x(num) dim y(num) for a=1 to num x(num)=rnd(64*size) y(num)=rnd(32*size) next a create bitmap 1,64*size,64*size rem main loop do set current bitmap 1 rem move, draw flame particles for a=1 to num y(num)=y(num)+1 x(num)=x(num)+rnd(4)-2 if y(num)>size*64 x(num)=rnd(64*size) y(num)=rnd(64*size) endif ink rgb(200+rnd(55),70+rnd(55),0),0 dot x(num),y(num) next a blur bitmap 1,blur get image 1,0,0,64*size,64*size set current bitmap 0 paste image 1,(screen width()/2)-size*32,(screen height()/2)-size*32 sync loop