`===================== `===Alex's RPS game=== `===================== sync on : cls : sync rate 0 ink rgb(255,255,255),0 center text 320,80,"Journey to RPS Kastle" center text 320,100,"1.Play" center text 320,120,"2.Help" do if inkey$()="1" then gosub game if inkey$()="2" then gosub help sync loop help: cls print "You must get to RPS Kastle. To do this you must win a series of Rock Paper Scissors games. Begin" print "By choosing how many times the enemy who you are playing against will respawn. Then choose" print "how many times you will respawn. After that you will play Rock Paper Scissors. Click on either rock," print "paper or scissors. If you pick the same as the enemy, nothing will happen. You will kill the en-" print "emy if he has rock and you chose paper, he has paper and you chose scissors, or he has scissors" print "and you have rock. He will kill you if the opposite is true. Good luck! Click to go back." suspend for mouse cls center text 320,80,"Journey to RPS Kastle" center text 320,100,"1.Play" center text 320,120,"2.Help" return game: gosub images cls ta: ink rgb(255,255,255),0 input "How many times should the enemy respawn?",res if res=0 print "Invalid, 0 is cheating you lousy-!" suspend for key cls gosub ta endif ta2: input "How many times should you respawn?",yres if yres=0 print "Invalid, 0 is bad bad bad. Shame on you!" suspend for key cls gosub ta2 endif ink rgb(0,0,100),0 box 0,0,639,479 ink rgb(200,200,180),0 box 0,0,400,100 sprite 1,5,0,1 sprite 2,120,0,2 sprite 3,260,30,3 get image 4,400,180,500,400 do gosub gl gosub havewonorlost sync loop havewonorlost: if yres-deaths>0 and res-goes=0 then gosub win if yres-deaths=0 and res-goes>0 then gosub lose return win: cls delete sprite 1 delete sprite 2 delete sprite 3 ink rgb(100,100,255),0 box 0,0,639,300 ink rgb(0,100,0),0 box 0,300,639,479 ink rgb(255,255,200),0 box 100,50,250,400 box 200,150,450,400 box 400,50,550,400 ink rgb(100,70,70),0 box 295,300,355,400 ink rgb(0,0,0),0 center text 320,200,"You made it to RPS Kastle!" suspend for key end lose: cls delete sprite 1 delete sprite 2 delete sprite 3 ink rgb(255,0,0),0 box 100,100,500,400 for t=0 to 200 a=rnd(600) b=rnd(400) box a,b,a+rnd(100),b+rnd(100) next t blur bitmap 0,6 blur bitmap 0,6 blur bitmap 0,6 ink rgb(0,0,200),0 center text 320,200,"You lost." suspend for key end gl: set cursor 420,0 print "Enemy respawns left:",res-goes set cursor 420,20 print "You respawns left:",yres-deaths if mousex()<100 and mousey()<100 and mouseclick()=1 then chose=1 : gosub chosen if mousex()>120 and mousex()<240 and mousey()<100 and mouseclick()=1 then chose=2 : gosub chosen if mousex()>260 and mousex()<360 and mousey()<100 and mouseclick()=1 then chose=3 : gosub chosen return chosen: if chose=1 then sprite 4,0,200,1 if chose=2 then sprite 4,0,200,2 if chose=3 then sprite 4,0,240,3 set text size 120 text 400,180,"3" wait 1*1000 paste image 4,400,180 text 400,180,"2" wait 1*1000 paste image 4,400,180 text 400,180,"1" wait 1*1000 paste image 4,400,180 enemy=1+rnd(2) if enemy=1 then sprite 5,300,200,1 if enemy=2 then sprite 5,300,200,2 if enemy=3 then sprite 5,300,200,3 set text size 50 if enemy=chose then center text 320,350,"Draw! Click to continue." : dnc=1 if enemy=1 and chose=2 or enemy=2 and chose=3 or enemy=3 and chose=1 then center text 320,350,"You Win! Click to continue." if chose=1 and enemy=2 or chose=2 and enemy=3 or chose=3 and enemy=1 then center text 320,350,"You Loze! Click to continue." : deaths=deaths+1 : dnc=1 suspend for mouse delete sprite 4 delete sprite 5 cls ink rgb(0,0,100),0 box 0,0,639,479 ink rgb(200,200,180),0 box 0,0,400,100 if dnc=0 then goes=goes+1 if dnc=1 then dnc=0 return images: ink rgb(70,70,70),0 box 20,0,80,100 box 0,20,100,80 ink rgb(40,40,40),0 for t=0 to 500 a=rnd(100) b=rnd(100) box a,b,a,b next t ink rgb(0,0,0),0 box 0,0,20,20 box 0,80,20,100 box 80,0,100,20 box 80,80,100,100 get image 1,0,0,100,100 cls ink rgb(255,255,255),0 box 0,0,120,100 get image 2,0,0,120,100 cls ink rgb(180,180,180),0 for t=5 to 15 line 0,t,100,40 next t for t=31 to 40 line 0,t,100,5 next t ink rgb(255,0,0),0 box 0,0,20,20 box 0,25,20,45 ink rgb(0,0,0),0 box 4,4,16,16 box 4,29,16,41 get image 3,0,0,100,45 return