REM *********************************************** REM Title: Cube REM Author: Phaelax REM Downloaded from: http://dbcc.zimnox.com/ REM *********************************************** sync on autocam off hide mouse load image "ast4.bmp", 1 load image "bullet hole.bmp", 2 load image "clouds.bmp", 3 load image "fog.bmp", 4 load image "grass.bmp", 5 load image "rainbow2.bmp", 6 make_cube(1, 100) texture_cube(1,1,1) texture_cube(1,2,2) texture_cube(1,3,4) texture_cube(1,4,3) texture_cube(1,5,5) texture_cube(1,6,6) position object 1, 0,0,300 do gosub camera_stuff sync loop function make_cube(obj, size#) make object plain obj, size#, size# size# = size#/2 make mesh from object 1, obj offset limb obj, 0, 0, 0,-size# add limb obj,1,1 add limb obj,2,1 add limb obj,3,1 add limb obj,4,1 add limb obj,5,1 offset limb obj, 1, 0, size#, 0 rotate limb obj, 1, 90, 0, 0 offset limb obj, 2, 0, 0, size# rotate limb obj, 2, 0, 180, 0 offset limb obj, 3, 0, -size#, 0 rotate limb obj, 3, 270, 0, 0 offset limb obj, 4, -size#, 0, 0 rotate limb obj, 4, 0, 270, 0 offset limb obj, 5, size#, 0, 0 rotate limb obj, 5, 0, 90, 0 set object cull obj, 0 endfunction function texture_cube(obj, side, img) side = side - 1 texture limb obj, side, img endfunction camera_stuff: oldcx#=cx# oldcz#=cz# speed# = 5 if upkey()=1 cx#=newxvalue(cx#,a#,speed#) cz#=newzvalue(cz#,a#,speed#) endif if downkey()=1 cx#=newxvalue(cx#,a#,-speed#) cz#=newzvalue(cz#,a#,-speed#) endif if leftkey()=1 cx#=newxvalue(cx#,wrapvalue(a#-90.0),speed#) cz#=newzvalue(cz#,wrapvalue(a#-90.0),speed#) endif if rightkey()=1 cx#=newxvalue(cx#,wrapvalue(a#+90.0),speed#) cz#=newzvalue(cz#,wrapvalue(a#+90.0),speed#) endif a#=wrapvalue(a#+(mousemovex()/3.0)) cxa#=cxa#+(mousemovey()/3.0) if cxa#<-90.0 then cxa#=-90.0 if cxa#>90.0 then cxa#=90.0 `cy# = get_ground_height(1,cx#,cz#) position camera cx#,cy#+100,cz# rotate camera wrapvalue(cxa#),a#,0 RETURN