REM *********************************************** REM Title: Fire star REM Author: unknown REM Downloaded from: http://dbcc.zimnox.com/ REM *********************************************** set display mode 640, 480, 16 sync on hide mouse autocam off position camera 0, 0, -40 point camera 0, 0, 0 dim a1#(32) dim a2#(32) dim a3#(32) w# = 256 v1# = rnd(1000) - 500 v1# = v1# / 250 v2# = rnd(1000) - 500 v2# = v2# / 250 create bitmap 1, 256, 256 for n = 1 to 32 n1 = 33 - n w# = w# - 8 f# = 10 f# = f# / (9+n) z# = w# z# = z# * f# z# = z# / 2 cls 0 ink rgb(255, 8*n, 0), 0 box 128-z#, 128-z#, 128+z#, 128+z# get image n, 0, 0, 256, 256 make object cube n, 9+n texture object n, n set object n, 1, 0, 0 next n do for n = 31 to 1 step -1 a1#(n+1) = a1#(n) a2#(n+1) = a2#(n) a2#(n+1) = a2#(n) next n if rnd(100) > 95 v1# = rnd(1000) - 500 v1# = v1# / 250 endif if rnd(100) > 95 v2# = rnd(1000) - 500 v2# = v2# / 250 endif a1#(1) = wrapvalue(a1#(1) + v1#) a2#(1) = wrapvalue(a2#(1) + v2#) for n = 1 to 32 rotate object n, a1#(n), a2#(n), 0 next n sync loop