Game Development
Legend of Zelda Clone
Developed in DBP & GLB & AGK
My attempt at creating a clone of the original NES game. Two versions are being developed in parallel; DX and OGL. The Overworld and core structure is nearly complete, but no dungeons as of yet.
RTS UI System
Developed in DBP & PS
Started out as just a design in Photoshop then designed to code the actual UI components in DBP. Life, Mana, and experience bars have a pulsating glow in the game. Inventory includes items which can be placed, rearranged, and stacked. As character level increases, a specific algorithm will increase the amount of experience needed to reach each progressing level.