Zelda Clone
Zelda Clone
Legend of Zelda, this golden cartridge developed by Nintendo is considered to be one of the best games from the NES era. I'm trying to make it as close to the original as possible and so far it's going well. Two versions are being developed in parallel (mostly), a DirectX 9 version and OpenGL. Why two versions? Short answer, because I'm a nerd. The OGL version is written using GLBasic, a language I'm fairly new to and porting my achievements from one to the other is one way for me to learn its language.
Current development I'd say is about half way to completion. The overworld is at about 90% with just a few hidden secrets left to add (the graveyard secret is present!). The gambling caves have yet to be implemented and the use of the raft is unfinished. But I have baddies everywhere throughout the map which you can stab or shoot using either sword or boomarang. The biggest part left undone so far is building the maps for the dungeons.
I have dropped development with DarkBasic and began writing the game using AGK instead. So far, development has come along quite nicely, and rather quickly with having invested 2 weeks so far. The video clip below shows last week's progress, but currently all weapons have been implemented as well as the effects of the power bracelet.
I have two further goals in mind once this is complete. One is build an html5 app of the game. The other is an HD version, same game but with fancier graphics and special effects.