ThinkDigital | Another good line rider game. Yours was easy to use, but I have the following two bugs. 1. When the ball is sliding across a line if I draw a line under it, the ball will fall though its current line onto the new one. 2. If I draw a line above the ball it will not go below the screen until it slides across the bottom to somewhere without a line above. | - view - |
Pharoseer | Well written code. But, ummm...what is it? I think its quite unfinished, but those enemies do look interesting (and complex for no media). | - view - |
enderleit | You're about half way to a full astroids game. It's a pity you never put any kind of collision detection in it. | - view - |
Diggsey | Especially good for an early entry. The different modes made it interesting. I liked being able to move the screen with the right mouse click. | - view - |
Ric | Good code to detect colliding lines. Not really a game. | - view - |
gadgetfreak 66 | addition to Ric's code for detecting line intersections | - view - |